04.01.2024
Home / Love spells / Dragon age inquisition walkthrough the path of magic gaps. Dragon Age: Inquisition Specialization

Dragon age inquisition walkthrough the path of magic gaps. Dragon Age: Inquisition Specialization

You will receive the quest to obtain specializations when you first get to Skyhold. You will first need to complete the “Specializations for the Inquisitor” operation on the command headquarters table. Upon completion, and no time is required to complete it, three mentors will appear in your fortress (according to the number of specializations that are available to each class). If upon arrival in Skyhold you did not have a quest added and there is no corresponding operation on the command table, then you should visit some location and return back to Skyhold. Then you should talk to each mentor and take from him an assignment to teach a particular specialization. You can complete all three quests from each teacher, but you can finally choose only one specialization. You can get an idea about each of the specializations from a conversation with your mentor, as well as by looking at the skill tree of your party members, because each of them has their own.

The Knight's Path

Taken from Lord Chance de Lyon. We collect majestic heraldic symbols in the Sacred Plain, defeating enemies here:

Veridium can be found in the same location. You can also ask Cullen to carry out a resource collection operation in the Sacred Plain at the command headquarters. A book with descriptions of the knight's techniques is either near Blackwall or bought from a seller in Val-Royeaux. Then we collect the standard on the application table next to the quartermaster and talk with Lord Chance de Lyon to finally choose a specialization.

The Ripper's Path

Taken from Tram Destroyer. We collect potions textbooks in Crestwood by defeating opponents in these locations:

Creeping Vine can be found in Sacred Plain, Emerald Graves, and Emprise du Lyon. You can also ask Leliana to carry out a resource collection operation in the Sacred Plain at the command headquarters. A book with descriptions of the ripper's techniques can be found either near the Iron Bull or bought from a seller in Val-Royeaux. Then we fulfill the last condition on the application table next to the quartermaster and talk with Tram Destroyer to finally choose a specialization.

Path of the Templar

Taken from Seurat. We collect broken templar vessels from demons in the Inner Lands.

Embryum can be found in the Hinterlands, Crestwood, and Emerald Graves. You can also ask Leliana to carry out an operation to collect resources in the Emerald Graves at the command headquarters. A book with descriptions of the templar's techniques can be found either near Cassandra or bought from a seller in Val-Royeaux. Then we prepare the potion on the application table next to the quartermaster and talk with Ser to finally choose a specialization.

Path of the Storm

This specialization is taught by Khim. We collect essence retention devices from demons in the indicated locations on the Storm Coast:


Spirit Essence is often dropped from ghosts. We look for a book with descriptions of storm techniques either in Sera’s room, or we buy it from a seller in Val-Royeaux. Then we collect a bottle of smoke on the application table next to the quartermaster and talk with Khim to finally choose a specialization.

Path of the Killer

The assassin's specialization is taught by the Heiress. Assassin's Guild Master's Badges are dropped by enemies in Crestwood in these locations:

A book with descriptions of killer techniques can be found either near Cole or bought from a seller in Val-Royeaux. The roots of death should be sought in the Western Reach or in the Whistling Wastes. You can also perform an operation at the command headquarters table by asking Leliana to collect herbs in the Whistling Wastes. After this, we collect the knife on the application table next to the quartermaster and talk with the Heiress to finally choose a specialization.

The mechanic's path

The task is taken from Three-Eyes. The needles of the needleback leaders are actually collected from their corpses in the Western Reach:


Obsidian can be found in the Hinterlands, Crestwood, Sacred Plain, and Emerald Graves. You can also send Cullen to collect resources in Crestwood by performing the appropriate operation on the command headquarters table. We look for a book with descriptions of mechanic techniques either near Varric, or buy it from a seller in Val-Royeaux. After this, we collect the tools on the application table next to the quartermaster and talk with Three-Eyes to finally choose a specialization.

Path of the Necromancer

This specialization is taught by Viuus Anaxas. We are looking for Nevarran skulls on the Storm Coast in the following areas:


Bloodstone is found in Emprise du Lyon or Emerald Graves. You can also send Cullen to collect resources in Emprise du Lyon by performing the corresponding operation on the command headquarters table. We look for a book with descriptions of the necromancer’s techniques either near Dorian, or buy it from a seller in Val-Royeaux. After that, we make a decorated skull on the application table next to the quartermaster and talk with Viuus Anaxas to finally choose a specialization.

Path of the Sorcerer Knight

The task is taken from commander Helen. Wisp Essence is dropped by ghosts in the Brown Mire in these areas:

We collect lapis lazuli in the Western Reach, the Sacred Plain and the Whistling Wastes. You can also send Cullen to collect resources in the Whistling Wastes by performing the appropriate operation on the command headquarters table. We look for a book with descriptions of the techniques of a sorcerer knight either near Vivien, or buy it from a seller in Val-Royeaux. After this, we make the hilt of the spiritual blade on the request table next to the quartermaster and talk with commander Elen to finally choose a specialization.

The Path of the Rupture Magician

Quest issues your mentor. Venatori Tomes are obtained from Venatori corpses in the Sacred Plain in these locations:


Fine Velvet also drops from Venatori in the Sacred Plain. A book describing the magic of ruptures can be found either near Solas, or by purchasing it from a seller in Val-Royeaux. After that, create a book about gaps on the request table next to the quartermaster and talk to your mentor to finally choose a specialization.

If you think your Inquisitor could use some freshness and strength, then specialization is what you need. The meaning of specialization has never been simpler. Several new skills will be added to you that will seriously help you give a kick to your enemies. Despite the fact that you can choose a class, different specializations have many common features with each other, so no one, neither magicians, nor warriors and robbers, will be deprived of powerful tricks!

To start a chain of specializations, you need to find specializations for the Inquisitor on the map (just above Skyhold) and after completion, several skilled teachers will arrive at Skyhold to train you.

Rogue:

How to get the Mechanic specialization in Dragon Age: Inquisition
Complete the Three-Eyes quest. To do this you will need to collect various things.
Obsidian and materials for tools are not difficult to obtain. As for other items, Spikes can be found in the Canyons, Nazair Passage or the old Prison Road.
Scriptures - in Varric's things or at the bookseller in Val Royeaux.

How to get the Assassin specialization in Dragon Age: Inquisition
Complete Heir's quest.
Tokens can be found in Crestwood, among the eastern hills, or on the plains.
The scriptures are in Cole's belongings or at the merchant in Val Royeaux.

How to get the Storm specialization in Dragon Age: Inquisition
Complete Kim's quest.
Essence - by the Long River or in the Storm Fortress on the Storm Coast
The scriptures are in Sera's belongings or from a merchant in Val Royeaux.

Warrior:

How to get the Champion specialization in Dragon Age: Inquisition
Complete Lord Chancer's quest.
Finding champions will be easy - in Gilanaina's Grove, Hail'sulan and on the Lonely Shore on the high plains. (Attention, the names in the Russian translation are most likely different)
Writings in Val Royeaux or in the Blackwall things.

How to get the Ripper specialization in Dragon Age: Inquisition
Complete Trama's quest.
Tokens can be found in East Side Hills, Plains, and Crestwood
Writings in Val Royeaux or in the things of the Iron Bull.

How to get the Templar specialization in Dragon Age: Inquisition
Complete Sera's quest.
Remains of fallen Templars in the Witchwood (Witchwood), Western Road and Shaina Valley in the Hinterlands.
Writings in Val Royeaux or in Cassandra's belongings.

Mage:

How to get the Knight-Sorcerer specialization in Dragon Age: Inquisition
Complete Commander Helaine's quest.
Essence in Granite Point, Weeping Spiers and Old Drive.
Scriptures in Val Royeaux or in Vivienne's things.

How to get the Necromancer specialization in Dragon Age: Inquisition
Complete Vius Anaxas' quest.
Skulls from the dead at the site of the Apostate, Malaya Roshche and Thunderstorm Coast.
Scriptures in Val Royeaux or in the things of Dorian.

Dragon Age: Inquisition's specialty is a unique player skill, offered to choose from three options. Each class (warrior, mage or rogue) has its own specializations. They will be discussed in the article.

Background

The actions of the third part of Dragon Age are a logical continuation of the events of the previous two parts. The first tells of the invasion of the creatures of darkness, as well as how the magicians of Thedas were oppressed. They were kept in special “circles” to prevent the spread of the forbidden teaching - blood magic, as well as to prevent demonic possession in every possible way.

Those who aroused special suspicion were subject to pacification - a ritual that resulted in the complete deprivation of magical abilities. The protection of the circles of magicians was provided by the Knights Templar.

The second part tells about the personal tragedy of the Hawk family, who, by the will of fate, were drawn into the growing conflict between the magicians and the templars of the Free March. The wizards were increasingly persecuted, and the templars, in turn, only added fuel to the fire. Especially those who imagined blood magic on every corner.

The result was the destruction of the church and an uprising of mages throughout Thedas, which escalated into civil war.

"Age of the Dragon: Inquisition": a rift in the sky

The third part begins with an attempt to convene representatives of magicians and templars in order to conclude a peace treaty and stop the war. But an explosion occurs, which leads to a rift in the sky, through which demons enter the human world.

The first half of the game proceeds at a leisurely pace: the heroes must find a way to close the hole, periodically returning to the shelter, healing their wounds. And also the main character, the bearer of a mysterious magical mark on his palm, is proclaimed Lord Inquisitor. Only he knows how to close these rifts using his gift.

After, by a non-random coincidence, the hero and his entire team are forced to leave the shelter along with all the civilians, the first specializations for the inquisitor in Dragon Age: Inquisition are opened. The protagonist learns about this thanks to hints. The ability “Rupture Mark” appears, which deals enormous damage to the enemy. Requires the accumulation of “concentration” - when the scale is full, the skill will be active.

Dragon Age: Inquisition; classes and specializations in the game.

As mentioned above, each class in the game has its own specializations. You can open them by visiting the command headquarters and completing the “Inquisitor Specializations” task on the map. The latter will be available after arriving in Skyhold, when the main character and his entire team are able to seriously settle in this castle.

After completing the task, three strangers will arrive at Skyhold. These are the teachers who will be able to teach new skills. You can only select one person, he will issue a quest, after completing which you will have access to a new specialization in Dragon Age: Inquisition:

  • Mage specializations: knight sorcerer, necromancer, rupture mage.
  • for a warrior: knight, templar, ripper.
  • robber: mechanic, killer, storm.

Each class should be looked at separately for a more detailed look at the specializations.

Mage

One of the most interesting skills in Dragon Age: Inquisition is the Mage Knight specialization. You can get it by completing a quest from Commander Elen, one of the three teachers who arrived in Skyhold. Essentially, the ability tree allows you to upgrade your hero to a war mage: he creates a magical blade with which you can fight in close combat. The hero can also envelop himself in an energy curtain (the “shadow cloak” ability), granting invulnerability and the ability to pass through enemies. Having upgraded the branch, the hero will be able to resurrect fallen comrades.

The necromancer has a number of abilities that allow him to instill terror in his enemies, restore health from killed opponents, send spirits to enemy targets, and also turn enemy soldiers into walking bombs. There are a couple of abilities that stand out: acceleration (spends "focus", allowing the hero and allies to move faster) and afterimage (after the death of the main character, his spirit still fights for a while). This specialization in Dragon Age: Inquisition is given out by a man with the strange name Viuus Anaxas, who is a master of the dead - Mortalitasi.

The Rupture Mage, in turn, is not a very remarkable specialization. It can be obtained from a woman who will call herself “Your Mentor.” Having mastered the specialization, the protagonist will be able to crush enemies with energy fists, send a firestorm or root to enemies, and also increase damage to allies.

Robber

In Dragon Age: Inquisition, the Rogue is a favorite class for many players. He can be an archer, capable of mastering both hands, hiding, disappearing from the battlefield and suddenly attacking the enemy with renewed vigor. In this case, several skills will also stand out:

Mechanic. The task for obtaining this specialization is given by a certain Three-Eyes, a mentor in the Skyhold courtyard. A very interesting ability. It will be especially useful for archers (the “hail of arrows” skill consumes concentration points) and those who like to set traps. It also makes it possible to retreat to a safe area, replenishing health, and increases the crit of yourself and your allies.

Murderer. Issued by an elf named Heiress. An extremely useful tree of abilities, the main one of which will allow you to hide the entire squad in the shadows and attack. Moreover, during an attack, secrecy will not go away. The rest of the skills in the tree will be very useful for a rogue with two daggers.

Storm. An extremely unusual specialization given by the robber Khim. It will allow the player to use various chemical mixtures that either freeze the enemy, then set them on fire, or even completely envelop the battlefield with lightning.

Warrior

In Dragon Age: Inquisition, Warrior specializations make up for the shortcomings of the class itself. The fact is that this class is rarely played, since the combat mechanics are not worked out very clearly - BioWare turned out to be too slow a warrior. In addition, tanking is mainly done by either Cassandra or Blackwall. There are also several skills here:

Knight. Ability tree typical for a “tank”. Helps increase durability, strikes back, and is able to stand on the battlefield for a long time, protecting weaker allies. A special skill that consumes “concentration” - Counterstrike - allows you to completely call fire on yourself, attack in response, and stay on your feet for a long time. It is extremely useful when you need to go kill a dragon and distract the cubs that periodically run around the battlefield. The quest is given by Lord Chance de Lyon.

Templar. A specialization in Dragon Age: Inquisition that allows you to resist mages and demons, thanks to the ability to burn spells, inspire allies, increase resistance to various elemental magics, and also cause high resistance to enemy attacks (a skill that consumes “focus”). The task is given by a strange warrior who calls himself Ser.

The Ripper. A tree of skills that allow you to turn a war into a berserker. Designed for a player wielding (heavy axes, hammers, two-handed swords). The essence of the skills of this specialization: the more damage a character receives, the more violent his attacks. A special skill - Fury - allows you to replenish health with each attack.

Choosing a Specialization

It should also be noted that mentors teach the knowledge, skills and abilities that other characters already have in the game.

These have:

  • Solas - Mage of Rifts.
  • Vivien - Knight-Sorcerer.
  • Dorian - Necromancer.
  • Varric - Mechanic.
  • Sera - Storm.
  • Cole is a killer.
  • Blackwall - Knight.
  • Cassandra - Templar;
  • Iron Bull - The Ripper.

Partners can comment on the choice of the main character, expressing approval or condemnation. For example, when choosing necromancy, Cole and Blackwall will express condemnation, and Cassandra will simply comment.

Also, the specialization of Dragon Age: Inquisition contributes to the fact that relevant rumors will circulate about the Lord Inquisitor. For example, many evil tongues will not hesitate to once again reproach the Inquisitor for his passion for necromancy.

Application

It is recommended to use the unique skills of these specializations at the most critical moments, and it is advisable to use them all at once.

For example, when a player decides to hunt a dragon. In Dragon Age: Inquisition, these creatures cannot be compared to the dragons of Skyrim, where you can knock them out of the sky with a scream, quickly kill them and run on. Here you need to carefully think through tactics, select armor that will resist the dragon’s breath (ice, flame or electricity), and carry out reconnaissance in force to find out which element the dragon is most vulnerable to. Then enchant the weapon in the appropriate way and only then go into battle.

In this case, you need to unleash precious unique skills on the enemy in order to knock out the initiative. And even in this case, victory is not guaranteed. After all, dragons are not simple creatures. They often call upon cubs to help, fly from place to place, and also use wind currents to attract characters to themselves. For partners with weak armor (especially magicians) this is certain death.

Modifications

There is various software that changes some components of Dragon Age: Inquisition. Mods can change the appearance of some characters. For example, through the efforts of craftsmen, a modification has appeared that adds a game of hairstyles for Qunari women. Playing a beautiful horned character has become much more interesting.

Also, these plugins can slightly change the appearance of some armor samples in the game, making it more attractive. There are a lot of variations of elven armor that (unfortunately) the developers did not include in the Dragon Age: Inquisition game. Mods fix this issue.

A number of retexture modifications improve the appearance of grass, flowers, trees and other environmental elements.

Mods can correct flaws with tattoos, scars, and add new elements when creating a hero (beards, eyebrow shapes, hairstyles, and more).

DLC

Dragon Age: Inquisition's specialization has been significantly improved with the release of the Outlander and Jaws of Hakkon expansions. There are many additional “thoughts” in the specialization tree.

The first addition will talk about the arrival of the head of Ben-Hazrat. If in the original version of the game Iron Bull retained his squad, and the Qunari dreadnought was sunk, then the character will remain loyal to the Inquisitor. If it’s the other way around, then the Bull will betray the player, because that’s what Kun’s code of honor tells him to do.

The Jaws of Hakkon tells the story of an ancient Hakkonite plot to bring their merciless god back to earth.

Conclusion

Dragon Age: Inquisition was the crowning achievement of Bioware's creative fantasy genius. Everyone can find something of their own in the game: the style of play, favorite characters, tactics, favorite places to which you want to return, favorite characters, dialogues with whom you want to listen again and again, romantic lines, which are also integral components of the gameplay.

The Dragon Age trilogy ended with the death of Corypheus, but spawned many fan projects, comics, mini-games, and animated series. Who knows if there will be a continuation of the series. Will this be the beginning of a new series of events or a continuation of what has already happened. Although, the ending of the third part, in which Solas and Mythal are present (aka Flemeth, the witch from the Wasteland), hints at a clearly upcoming continuation of the heroic saga, whose name is the Age of the Dragon.

Fans of this game series can only wait.

In this guide, we will introduce you to some good builds for mages in the game. Most of these will be based on a specific specialization featured in the game.

It should be noted that magicians in the Dragon Age game series are almost the most interesting class and there are many reasons for this. Firstly, they have their own storyline related to the eternal confrontation between magicians and templars. Still, it is much more interesting to watch this confrontation when you are directly related to it. Secondly, the ability to combine different spells to obtain a unique effect. Thirdly, excellent visualization of magical techniques.

In the third part, the developers seriously worked on magicians; for example, they removed all their healing abilities and provided only eight slots for active skills. At first glance, many may think that this significantly reduces the number of possible builds, but in reality everything is different. The game features three basic, well-developed skill trees, each of which can be used to achieve different goals. Plus there are three more branches of specializations. As a result, you can create a huge number of combinations that can significantly change the magician's fighting style.

In this guide, we describe five different builds: two of them are based on basic skill trees, and the other three are based on specialization skills. To take full advantage of the build, that is, to unlock all the necessary skills, your hero must reach level eighteen.

Lord of the Underworld

Already from the name you can guess that this combination is based on the skills of the “Necromancer” branch. As a rule, magicians are considered dangerous fighters, capable of greatly harming the enemy with the help of powerful “spells” that hit the area. Necromancers are noticeably different from such wizards. The fact is that their attack spells do not deal damage immediately, but gradually (spirit mark or walking bomb), plus his main skills are based on control, and not on dealing huge damage.

Note: A controller is a character who can influence opponents, reducing their stats and controlling every move. For example, mages can frighten enemies, keep them in one place, or push them away from themselves.

With this build, you will not be able to support your companions, but you can seriously help them by controlling the enemy. For maximum effectiveness, your group should consist of two tanks that will protect you from enemies, and one damage dealer (preferably an archer). Thus, enemies simply will not be able to reach you, and in the meantime you will send various curses on them with impunity.

You should not give up the “step into the shadows” spell, which allows you to move away from the battlefield at a great distance. In battle, it is necessary to competently combine “spells” from basic branches that can cause damage in a certain area with the controlling abilities of the lord of the dead. In this case, you can deal with an entire crowd alone.

Skills used

The “Storm” branch - we open chain lightning, a flurry of energy, storm petrel, electrical conductivity and lightning. The first ability is effective against several monsters or people. When used, the caster releases an electrical charge that damages one enemy and then immediately transfers to others. It deals over two hundred percent of the damage of your main weapon.

Note: as you may have noticed, the damage of spells is not fixed, but directly depends on the characteristics of your weapon, that is, the stronger your staff, the more effective the abilities will be.

Thanks to the petrel, you can protect yourself from opponents who come too close to you, since this “passive” will hit them with lightning. The lightning spell can deal a lot of damage to a single enemy. In addition, it is capable of paralyzing the target for several seconds.

A great help in combat is a burst of energy that damages your enemies with elements. Works great against monsters with elemental weaknesses. But for this you will need to change staves in time. As for electrical conductivity, it increases the damage from all skills, but also spends a certain percentage of mana.

Branch “Underworld” - take sacrifice and flash. The second can inflict considerable damage on the enemy and cause him terror, while the first inflicts small damage across the territory. Note that eight slots may not be enough for all spells, so when more powerful abilities appear, you need to get rid of old ones. For example, you can remove the flash.

The “Winter” branch - opens a step into the shadows and an icy grip. For the first ability, you can unlock an additional skill called “Chilling Walk”. With the help of his grip, the magician is able to freeze the enemy, injuring him and preventing him from entering into battle. Particularly effective against fire demons of wrath. We already looked at another ability earlier.

Branch “Necromancer” - all abilities should be unlocked, plus secondary skills. Using “fear” you can force all enemies to run away in horror (works for six seconds). Thanks to the spirit mark, you can kill a strong enemy, since this “spell” deals enormous damage over twelve seconds. Plus, if a fighter dies while carrying the mark, a ghost will move into his body and he will become your ally. According to its principle of operation, the walking bomb is similar to the previous skill, it’s just that after death the enemy explodes, and it’s better not to ask what happens in this case to his companions.

The remaining abilities are passive in nature - they can increase the damage from all “spells” for a short period of time after killing the next monster or fighter, make it possible to suck the souls of the dead to raise your health level and reduce the parameters of enemies in a certain area. Using the haste ability, which works on concentration, the necromancer can speed up all his comrades and slow down his opponents.

Rift Maker

By developing a specialization called “Rupture Mage,” the mage has access to incredibly powerful spells that cause damage in a circle of small diameter. With this build, you will not be able to control the enemy’s behavior as well as necromancers do, but you will have the opportunity to destroy large groups of the enemy at once.

This build mainly combines skills from two branches: rift mage and underworld. The second has excellent abilities that cause large area damage, and the first can “boast” of having a spell that pulls all enemies to one place.

But do not forget that in Dragon Age: Inquisition you can meet monsters and people who are resistant to fire attacks, so you should open the barrier and ice grip. Most spells act at a great distance from the target, so taking a step into the shadow is not necessary.

The basic combination will look like this: cast abyssal attraction, pulling all enemies in one place, then hit them with a stone fist and a curtain strike to weaken them and knock them to the ground, then put a fire mine and use a sacrifice. Only bosses usually survive this attack.

Skills used

Branch “Underworld” - here we take sacrifice, flash, flashpoint, oncoming fell, pyromancy, fire mine and fire wall. We have already looked at some of the spells earlier, and therefore we will not talk about them again. We just note that, as with the necromancer, some skills can be gotten rid of at later levels. Decide for yourself what you don't need, but we recommend removing the flash.

If we talk about spells that have not yet been considered, then flashpoint is a good “passive” that can immediately restore an already used ability after your mage inflicts a critical hit on the enemy. In the initial stages, it will be of little use, since the mage rarely inflicts crits on opponents. However, then the magician’s likelihood of delivering critical hits will increase significantly, and this skill will be very useful to us. Thanks to pyromancy, the duration of burning and fear will increase by a quarter.

An oncoming attack significantly speeds up the recovery of skills. We open this “passive” as early as possible, because in this case the damage you deal per minute will increase significantly. But the most useful ability is the fire mine. It deals 1600 percent of weapon damage to opponents, and therefore can kill weak opponents in one go. But this spell does not begin to work immediately, but after a few seconds. Therefore, it should be combined with Abyss Rift or Stone Fist, which will stun enemies (keep them in one place). The wall of fire does not do much damage, but it causes fear in opponents.

“Winter” branch - we take the icy grip in order to be able to effectively fight monsters that have high resistance to flame. From the “Spirit” branch we open the barrier. This spell can protect your character from any damage for a short period of time.

The “Rupture Magician” branch - it requires all the “spells”. To open them, you will have to sacrifice several skills from the “Underworld” branch: flash and fire wall. We unlock additional skills for all spells. Veil Strike is capable of weakening enemies and causing them minor damage. Be sure to use it before casting more powerful attack spells. Thanks to the stone fist, you can force opponents to fall to the ground - this will take them out of the fight for a short time and allow you to lay a fire mine.

With the help of recharge from the veil and veil torpor, you can restore your mana and strengthen your spells, taking energy from weakened opponents. Choking Veil and Twisting Veil reduce enemies' stats and increase the damage of your magic skills. The attraction of the abyss is considered an incredibly useful ability - it pulls monsters and people to one point, and also weakens them.

Knight Mage

The basis of this build is the “Knight-Sorcerer” specialization. In its name, it is similar to the “Battle Mage” specialization, which was popular among players in the first part of the series. But at their core they are very different from each other.

In Dragon Age: Origins, the battle mage became practically a warrior, that is, he could wear heavy armor and fight with a sword rather than a staff. If we talk about the sorcerer knight, then he is an ordinary magician who is simply capable of fighting in the thick of battle and helping his allies with supporting spells.

The mage knight has good offensive skills (spiritual blade or counterstrike through the veil) and defensive skills (shadow cloak, shadow shield, knight protector). However, they achieve the greatest effectiveness when combined with the skills of the “Spirit” branch. Using an improved barrier and several “passives” you will be able to fight the enemy at close range and not die.

A spell that works on concentration is a return to life, which can completely turn the tide of the battle in your favor.

Skills used

The “Spirit” branch - in it we take the spirit of the defender, barrier, elegant protection, fortitude, revival and explosion of the mind. The barrier is notable in that it is capable of creating a special shield around the caster and his comrades, which acts as a temporary additional health bar. It disappears quickly, so you need to cast it before or during the battle. The secondary skill of this “spell” increases the speed of barrier recovery. The spirit of the defender will automatically activate the shield of a magician who has received heavy damage.

A mind explosion is a kind of push of power that allows you to throw opponents away from you and reduce their aggression towards the wizard. An excellent skill that will often save the life of your magician when fighting a group of enemies. Another useful ability is revival. By using this ability, you will instantly raise all your comrades lying on the ground to their feet. The power of spirits increases the strength of the barrier by half.

“Storm” branch - here we open chain lightning and a flurry of energy. We have already written about them in previous builds, so we will not repeat them. The “Winter” branch - we will need it in this: a step into the shadows and an icy grip. We have already described them too.

The “Knight-Sorcerer” branch - we take all the skills except the retaliatory strike through the veil. Most often you will use the soul blade and shadow cloak. The first skill allows you to create magical blades that penetrate the enemy’s armor and magical shield, causing damage directly to health. The second one surrounds the magician with a Veil and gives him invulnerability for a short period of time (two seconds). Helps to break into a group of enemies, inflict maximum damage and quickly retreat (use shadow step). Passive spells like shadow shield and knight protector increase the barrier's strength. The return to life ability, which consumes concentration, restores the health of all party members to maximum and constantly heals them for ten seconds.

Winter Defender

As you may have noticed, past builds were based on using the skills of the three specializations. However, this does not mean that in Dragon Age: Inquisition you cannot upgrade a good mage without using the skills described above. It just may be less effective in certain situations.

All healing spells have been removed from the game. The “Spirit” branch now includes spells that only support allies, but do not heal them. But with the right combination of these abilities with the skills of the “Winter” branch, you can create such strong protection for your companions that after each battle there will not be a scratch on any of them.

Plus, you will be able to not only support your allies, but also inflict considerable damage on the enemy. To do this, you will need to use the spells blizzard and ice mine. They will be most effective against enemies vulnerable to cold.

You also cannot do without the ability to step into the shadows, which allows you to leave the battlefield and help your comrades from a safe distance. The main goal is to support satellites with the help of a barrier and revival.

Skills used

Branch “Spirit” - take a pacifying aura, barrier, elegant protection, revival, dispel, mind explosion, life preservation, spirit of the protector, invigorating barrier and strengthening explosion. Some of these skills were discussed by us earlier, and therefore we will begin the description immediately with a calming aura. This passive skill reduces the enemy's aggro, making you completely invisible to them, so they immediately switch to your companions. The dispel ability removes all negative and positive effects from enemies or allies. Thanks to the invigorating barrier, your magical shield not only protects your companions, but also increases their rate of stamina and mana recovery.

Branch “Winter” - we open the icy grip, step into the shadows, ice wall, mine and armor, winter silence, blizzard and blizzard. Some of the abilities were studied by us earlier, for this reason we will move straight to the consideration of other skills. Winter Silence speeds up the mage's mana recovery after standing still for three seconds. In a protracted battle it can be very useful. Using an ice wall, a wizard can create a large enclosure made of ice. This wall can protect the magician from enemies. The ice mine is similar in principle to the fire mine. Although it deals much less damage, it is capable of freezing an enemy, rendering him incapable of combat for a short period of time.

Ice armor reduces damage taken by half. Use in cases where your caster is surrounded by enemies. Using this skill, you can also strengthen the tank, making it practically invulnerable to enemies. But the best “spell” in the “Winter” branch is considered to be blizzard. When used, a real blizzard appears, slowing down enemies in a certain area and causing them constant damage. The secondary skill enhances the main spell, after which it not only slows down enemies, but freezes them.

Once you reach level eighteen, you will notice that you will begin to have free ability points. We recommend that you spend them on skills in any specialization that interests you.

Fury of the Elements

Even without using specialization skills in the game, you can create a powerful mage capable of inflicting monstrous damage on your enemies. This build will be useful for those players who do not like to complete absolutely all the quests in the game, but just want to go through the main storyline. The fact is that in order to obtain one or another specialization, you need to spend a lot of time completing rather complex missions.

The elemental rage build will help you in battle with almost any type of enemy, since they are all vulnerable to certain elements. But do not forget that this magician does not have any protective spells, so it would be useful to keep another wizard in the party with a pumped-up “Spirit” branch.

Another drawback of this combination of abilities is excessive monotony. In battles, you will need to constantly use the same methods and skills in the same sequence. Plus, you will have to rely on your comrades in arms (tank and support mage) all the time, since you will not be able to protect yourself on your own.

However, if you use spells wisely and don’t get into trouble, you can take out large groups of enemies with just a few button presses. The main thing is to constantly monitor your health bar and keep another caster nearby.

Abilities used

“Storm” branch - open chain lightning, flurry of energy, arc burst, static charge, lightning, explosive lightning, storm atmosphere, storm petrel and static cage. We've already talked about many of these spells, so let's jump straight into looking at static charge. It sends a paralyzing electric charge to an enemy who is not attacking you. This will give you time to get out of his sight and set the tank on him. A thunderous atmosphere will speed up the use of abilities. The static cage allows you to stun enemies in a small area.

The “Underworld” branch - in it you need to take a flash, pyromancy, sacrifice, fire mine and flashpoint. We have already talked about all these skills earlier. Branch “Winter” - take winter silence, icy grip, wall and armor, as well as blizzard.

The development of the storyline leads the main character to the Skyhold fortress. There are three masters there who can teach the hero a new specialization. Each of them is a logical development of the main class.

Information on specializations in the game is provided by Vivienne. To obtain a new profession, you will have to complete a quest to exterminate monsters and find a book with skills (Scriptures). Quest mobs look no different from regular mobs, but their characteristics are increased to the level of bosses.

Video review of character classes and specializations in the game Dragon Age: Inquisition, overview of abilities:

These bosses drop the necessary loot, and Scriptures can be found from certain NPCs or in the bookstore located in Val Royeaux.

Robber

Knights of Cloak and Dagger can become:

  1. mechanics;
  2. murderers;
  3. or get the storm specialization.

Each specialization has its own tactical characteristics. Moreover, the first is more suitable for archers, the second is universal, and the third is designed for blades.

Mechanic

The mechanic's ability to teleport across the battlefield and set traps opens up wide tactical prospects for archers.

The mechanic specialization quest must be taken from Three-Eyes.

Quest loot: Obsidian -> Starting locations. Spikes -> Canyons, Nazair Pass, Prison Road. Varric's writings.

Murderer

Masters of silent death, assassins are capable of causing damage even in stealth mode. Moreover, a properly upgraded assassin can make all party members invisible. A good option for a rogue with daggers.

The specialization quest is given by Khair.

Quest loot: Tokens -> Plains or Eastern Hills of Crestwood. Cole's Scriptures.

Storm

Storm is the name of a robber who has learned to master alchemy. They are able to apply elemental armor to themselves and increase damage. Specialization for robbers with blades, the most powerful skill is tied to this type of weapon.

The quest can be taken from Kim.

Quest loot: Essence -> Storm Coast (long river or thunder fortress). The scriptures are with Sera.

This is an epic and addicting browser game in the MMORPG style. The main goal of the game is to save the kingdom of Alderstone from chaos. You can play Kingsroad using three main classes: archer, mage or knight.

Quest for specialization from Sera.

Quest loot: Remains -> Witchwood, Western Road, Shaina Valley (Hinterlands). Scriptures from Cassandra.

Ripper

The purpose of the Ripper is to cause damage. For the sake of this goal, he even sacrifices his health. It has various effects that increase damage, including a special circle within which the damage dealt increases.

The quest is taken from Tram.

Quest loot: Tokens -> Plains or Eastern Hills of Crestwood. The Scriptures can be obtained from the Iron Bull.

Champion

Calling down attacks on yourself and protecting your companions are the tasks of a champion. A classic tank with a set of appropriate skills that increase its defense.

Specialization quest from Lord Chancer.

Quest loot: Champions -> Lonely Shore, Grove of Gilanaina, Hail'sulan. Writings in Blackwall.

Mage

Staff and elemental masters make:

  1. rift mages;
  2. sorcerer knights;
  3. and necromancers.

The first are aimed at causing damage, the second become a type of melee warrior, and the third are distinguished by good control of opponents.

Rift Mage

Rift Mages are damage oriented, but provide good control. Universal specialization, easy to use.

Quest loot: Books -> Gilanaina's Grove, Hail'sulan. You can get the scriptures from Solas.

Knight-Sorcerer

This is a universal specialization. The sorcerer knight is able to restore the health of the group and his own mana. Deals huge damage and increases your defense. Universal specialization.

The quest to receive is given by Heylen.

Quest loot: Essence -> Weeping Spiers, Old Passage, Granite Point. Scriptures from Vivienne.

Necromancer

The Necromancer in Dragon Age: Inquisition does not resurrect enemies. It is designed to do dirty tricks. A high level of control is suitable for players who are used to keeping the situation in their hands.

Quest with Viius Anaxas.

Quest loot: Skulls -> Renegade Place, Small Grove, Storm Coast. Scriptures in Dorian.